Hackin’ And Wackin’ And Smackin’ The Typos In Fallout 4.

Fallout 4 was released in November of last year to critical acclaim…and rightly so. The game is unique, smart, and fun…it is an immersive adventure driven by the “what-if” fears and anxieties that plagued the United States in the 1950s and, unfortunately, came to pass in an alternate reality. Thus, Fallout 4 is a humorous play on the clichéd and sterilized culture of the 1950s, yet a simultaneously somber artistic theorization about the world after a nuclear cataclysm.

Sure, the game has detractors. Not everyone likes role-playing games, in general, or even Fallout 4, specifically. Jason and I, however, play it almost religiously—that is, when we’re not editing almost full-time and making sure we spend quality time with our families every chance we get.

Credit, however, must be given where it is due. Bethesda built a proprietary C++ programming architectural game engine dubbed, “Creation Engine,” which was first used to give us 2011’s tour de force, Skyrim. Five years later, the engine’s upgraded graphical core enabled Bethesda to infuse Fallout 4’s nearly four square mile in-game map (~ 6.5 kilometers) of Boston, Massachusetts with fantastic graphics and dreamscapes via physical-based deferred rendering, full-spectrum volumetric lighting, dynamic day-night schedule and weather systems, and more realistic character builds as well as painted surface materials.

Of course a game of such magnitude, imagination, and detail took a team of just over 100 people and millions of dollars to produce. All said, a game of this nature must surely be a nightmare to program and test. Bugs are bound to be present and are, in fact, understandable, especially when it comes to meeting development timetables. Bugs, however, are different from typos. Typos can sully the impression of an otherwise adventurous and cerebral masterpiece. To be sure, typos have a negligible effect on gameplay…but this is Fallout 4, Ladies and Gentlemen! Programming issues aside, then, are typos in such a stylish, visionary, and expensive game, made by a smart and well-paid team of individuals, really in the same league? Do they deserve the same level of excuse?

You be the judge:

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It’s “stationery,” with an “e,” not “stationary,” with an “a.” The first is the proper term with regard to writing, paper, and other office materials. The latter is being sedentary, static, immobile, staying in place. Come on now!

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Not much needs to be stated here. The misspelling of “soldier” is obvious, right? And, what’s the difference between “solider” and “soldier”? A lot!

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Fallout lore deems RobCo Industries as, “one of the largest and most influential computer and robotics corporations in the pre-War United States.” It is responsible for the creation of products, such as the Pip-Boy, Stealth Boy, Assaultron, Protectron, and even the almighty Liberty Prime! Yet, they did not have the brain power to spell “parameter” right? Way to go, RobCo!

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Bethesda, please drop us a line so that we here at The Editry can make sure these errors do not occur in either the next Fallout installment (which we all certainly hope does not take almost another decade to produce and release) or any other of your future RPGs or MMOs. Why? Because we love you, your games, and want to help make them as perfect as possible!

 

 

 

 

 

 

 


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